Actually I’m already 1 month+ into my fellowship research, so there will be a bit of back tracking here. Below is my write-up for my prelimanary observations:
The purpose of this research is to investigate the phenomenon of “alternative spaces” or “center creation spaces” in the development of media art. Also, this research will attempt to determine the variables of a creative environment, or creation centric environment. Four alternative spaces were determined as main case-studies. The rationale behind the multiple locations is based on 2 theories. The first one is from a critical essay by Steven A. Moore titled, “Technology, Place and Nonmodern Regionalism”. The gist of this essay is how technology is understood as “asocial application of scientific truths”. Technology comes “to define who and what we are”, based on Heidegger’s theory. Therefore, technology is a “social system” that is part of its society and context. Thus, technology is like “place”; where, the struggle between competing interests play out. The main statement is that technology is best understood by geography; such as location; and not by history. History is interprets reality through time; for instance in sequence, cause and effects; but geography interprets human events in space (real-time, relationships, rhizome). Technological network dominant the places inhabited by humans & nonhumans, much like a rhizome.
The 4 alternative spaces and fabrication labs areas selected for this study are; Yamaguchi Center for Arts + Media (YCAM) (JPN), FabLab Kamakura (JPN), 98B Collaboratory (PHY) and Lifepatch (IDN). Using a comparative analysis, the areas in Japan and South East Asia will be analyzed. Generally, how technology is received by its society. In the northern hemisphere, countries such as Japan are known as technology producers while South East Asia is a region of technology consumption.
The aim of this research is to develop a framework for creation-centered spaces in the art gallery. The research objectives are:
- To investigate the phenomenon of “alternative spaces ”/center creation spaces. In the context of media art.
2. To determine the variables of a creative environment, or creation centric environment
Whereby my case-study areas are:
Institutional Alternative Space
Yamaguchi Center for Arts + Media(JPN)
Community-runned Alternative Space
FabLab Kamakura (JPN)
Artist-runned Alternative Space
Manila (PHY) and Jogjakarta (IDN)
Significance of the Study:
- Public access to technologies to encourage citizen’s creators.
Before we can generate an economy, we must be a nation of “creators” and not “consumers” of technology. Creativity is what sets us apart from blatant consumption.
While the Malaysian government is committed towards certain sectors of technological infrastructure like the implementation of Multimedia Super Corridor since the mid 1990’s, many of these technologies are generally not accessible to the digital artists and public.
By introducing co-creation spaces into the Malaysian public realm, much like the public libraries and health parks, it could promote creative thinking and creation/invention at any stage of a person’s life.
- Quality of Life
Co-creation the digital artists as a place to network and collaborate on new art works. The access to technologies will provide a platform for Malaysian digital artists’ exploration and creation, that will lead to the strengthening to the Malaysian art scene. With the increasingly disconnected lifestyle as a result of urban living conditions, more public spaces are needed to promote a sense of connection to the community.
Proposed research design is as below:
Under the Asia Center Fellowship Program, I will cover steps (1) and (2).